scenic.simulators.isaac.model

Scenic world model for the Isaac Sim / Isaac Lab interface.

See examples/isaacsim/README.md for the available global parameters and object classes.

Summary of Module Members

Classes

Create3

DiscreteObstaclesTerrain

ExistingIsaacSimObject

A prim of the environment USD, created by the model for spatial reasoning.

FrankaPanda

GroundPlane

IsaacSimObject

An object spawned in Isaac Sim.

IsaacSimRobot

An articulated robot; see the README for the wheeled-robot and control metadata.

Jetbot

Kaya

ManipulatorRobot

An arm described by a ManipulatorProfile; see the README to add new arms.

PolesTerrain

PyramidSlopedTerrain

PyramidStairsTerrain

RandomUniformTerrain

SlopedTerrain

StairsTerrain

SteppingStonesTerrain

Terrain

A heightfield terrain patch; the Lab interface merges all patches into one mesh.

UR5e

WaveTerrain

Member Details

class IsaacSimObject <specifiers>[source]

Bases: Object

An object spawned in Isaac Sim.

With usdPath or isaacAssetPath set, the USD asset is spawned and scaled to the object’s dimensions; otherwise the Scenic shape is converted into a USD mesh.

class ExistingIsaacSimObject <specifiers>[source]

Bases: IsaacSimObject

A prim of the environment USD, created by the model for spatial reasoning.

class IsaacSimRobot <specifiers>[source]

Bases: IsaacSimObject

An articulated robot; see the README for the wheeled-robot and control metadata.

class ManipulatorRobot <specifiers>[source]

Bases: IsaacSimRobot

An arm described by a ManipulatorProfile; see the README to add new arms.

class Terrain <specifiers>[source]

Bases: Object

A heightfield terrain patch; the Lab interface merges all patches into one mesh.